HOW TO BUILD A STUDIO

To begin, it’s important to note that Wallskors is now part of “La Guilde Du Jeu Vidéo Du Québec” association among other entrepreneurs and video game development studios. Our doctrine is to create content that is visibly enjoyable and recreational for users. As long as our various gameplay in sight, we keep in mind that the public has diverse and varied tastes, and that it is our duty as developers to fulfill them. We also focus on generating a whole new experience for players, to make their adventures unique and memorable. Whether through 2D or 3D universes, we believe in putting a soul into every game and focusing on the essential points of the gameplay from the very beginning and then testing its feasibility with the community. Creating a video game development studio is therefore not an easy task, but we take great pleasure in making our work and satisfying users.

We have been using Unreal Engine for 2 years now and are discovering more and more possibilities and features that we can bring to our games as time goes by. It is indeed our favorite development engine because it brings many advantages and evolves as fast as the gaming industry. We strongly recommend it if you are new to the industry.

One of the pillars in the creation of a game and a video game studio is the organization and management of the time and resources needed to make the productions. It is therefore essential to provide Game Design Document, Technical Design Document and others to be able to move forward and continue on a solid foundation. On the other hand, it is also necessary to focus on the communication and marketing side of your Studio and start promoting it on a national scale, which is not easy in such a competitive environment as the video game industry.

THE IMPORTANCE OF A HEARING

Therefore, we are very attentive to the opinions and feedback on our games, whether from the Gaming or Video Game Development community. Developing a game, like any other product in any type of market, has the effect of meeting a customer need, which implies having their support on the project. There is nothing like effective communication and social networks to develop this last one to start growing as a small studio. Being regular in your publications and participating in local computer events can also help a lot, we recommend you to do Games Jam with your studio to also meet others and see what they have more or less than you, and maybe even form partnerships to help each other.