ONE OF OUR FIRST GAME

Development of one of Wallskors Studio’s planned games is officially underway and plans to give lots of feedback on its progress. The use of the Unreal Engine game engine is planned for this purpose, and the complete documentation of the game has been properly done. This makes for some solid and well-prepared further development, but there’s still a lot of work to be done and organized.

WHICH FOLLOWS THE PREQUEL ALREADY UNDERWAY

Frontal Offensive is a game that takes place thousands of years later following Wars Of Wallskors: Prequel, and therefore shares the same universe, the same story but not necessarily the same dimension. Thereby, the consequences of the first war will have repercussions on the following ones, then the following ones. As a result, the player is placed in a world over whic

h he does not start with any control, but over time can manage to acquire the powers and skills that will allow him to survive.

So here is the goal of Frontal Offensive, you will learn, you will have to make difficult choices, but you can also choose not to follow the story and enjoy the freedom of the open world that we are going to offer you. However, in our universe, every circumstance responds to acts, and yours may very well have taken place thousands of years before or in the present. Thereby, the notion of time and reworked and the universe revisited, a new world, a new gameplay and new characters, but a context that will be familiar to you. In addition, Frontal Offensive offers a range and a completely different graphic style than Wars Of Wallskors, it is not a Low Poly game but beautiful and good with high resolution textures and a world approaching the Cyberpunk style (futuristic world) .

Circumstances make you a time traveler through the worlds, ambassador of your own destiny through video games. So, you will always find clues from our previous games, which will lead you to discover the secrets that surround this new cyber universe.

OUR SPECIAL FEATURES

We’re going to add a lot of features to such a complex and defined game. Indeed, we’re working on the animations of the character, the combat system mode, the enemies AI and more ! We will add new maps, bigger than the actual one. In order to move on further in the development, we’ll recruit more people which are curious to work on a professional project with us  So far, we are proud of our actual gameplay because of the performance, the sensation and the joy its procure to the player. We’re also looking forward to add custom futuristic weapons to the player on Sketchfab. This game is made entirely with Unreal Engine 4, but we’re also going to use more plugins and professionals artist’s softwares to improve the graphics at their best and to continue our work on building CyberPunk assets.

Here is a quick preview of the actual gameplay :