THE PREQUEL OF ALL OUR GAMES
In the current context, the company is in full construction and thus relies on each of its products to be able to make its place in the community and as the first Wallskors game, it is responsible for establishing itself in the industry and to showcase the development skills possessed by in the Studio Pavilion.
Wars of Wallskors - Prequel is a video game focused on the technical and historical side of the world of Wallskors. The player is immersed in an atmosphere that he has not yet understood and discovered but that he gets to know over time and his adventure with his companion who is introduced to him from the start and that he gets to know over time. In addition, we include the concept of multiple dimensions / weather conditions within our game reflecting multiple moments in history. The environments and the context must make the player understand that his impact is minimal in the world and that he is there as an actor and spectator of events and not an influencer of the game.
The player embodies a hero who discovers the universe at the same time as him, but he also plays a role of anti-hero in another dimension of the game, thus mixing a sinister and melancholic atmosphere. In this way, he is made to discover as he plays both sides of the same medal and that the hero and also the anti-hero belong to the same story, and that their dimensions are linked. And this is all the interest of the game, the context and the universe that we want to set up in Wallskors Studio. We want to make sure to insert this parallelism between good and evil, between these two concepts which seem logical to us but which sometimes can be completely blurred for the hero or the anti-hero. By playing on the multidimensional rope, we encourage the player to try to make connections, shortcuts between all these dimensions, and pushing his brain to reflection. The final objective is precisely to complete this prequel on the confrontation of these two universes, and therefore of the meeting between the hero and the anti-hero, until he realizes that they face a part of themselves.
Our game draws from the concepts of RPG-Adventure and Survival because it has some characteristics. Here we install our own game concept, which consists of surviving in two different universes in order to achieve the objectives and missions that are assigned to players in order to continue the narrative course of the story. The balance around which the development of the game revolves is that of the Player / Gameplay, which encourages the player to fight against the game without it being too easy.
Wars Of Wallskors: Prequel is for anyone who wants to play an innovative adventure game in perspective and anyone who wants to explore the business through its game development pavilion.