{"id":3776,"date":"2020-10-24T17:25:54","date_gmt":"2020-10-25T00:25:54","guid":{"rendered":"https:\/\/wallskors.com\/gamedev\/?p=3776"},"modified":"2020-10-24T17:28:04","modified_gmt":"2020-10-25T00:28:04","slug":"growing-a-community-fr","status":"publish","type":"post","link":"https:\/\/wallskors.com\/gamedev\/gaming-fr\/growing-a-community-fr\/","title":{"rendered":"Growing A Community"},"content":{"rendered":"<p><span style=\"font-size: 14px;\"><em>All credits to this article goes to the original writer. We encourage you to visit the official article <a href=\"https:\/\/gameanalytics.com\/blog\/how-to-grow-a-gaming-community.html\">here<\/a>. Thanks you and have a nice read !<\/em><\/span><\/p>\n<h2>Tip 1: It takes time<\/h2>\n<p>There is no magical solution for you to grow a community in no time. You will see articles about guerrilla marketing or growth hacking, tricks to get noticed fast. Sure, you can come up with creative ways to grow your following faster. But it\u2019ll still take a lot of work, unless you\u2019re very lucky. Especially if you\u2019re working on a niche game, you can\u2019t expect thousands of players to subscribe to your channels overnight.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-3765 aligncenter\" src=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/image_2020-10-24_201143-300x160.png\" alt=\"\" width=\"493\" height=\"263\" srcset=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/image_2020-10-24_201143-300x160.png 300w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/image_2020-10-24_201143-768x409.png 768w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/image_2020-10-24_201143-70x37.png 70w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/image_2020-10-24_201143.png 1000w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/image_2020-10-24_201143-300x160@2x.png 600w\" sizes=\"(max-width: 493px) 100vw, 493px\" \/><\/p>\n<figure id=\"attachment_5712\" class=\"wp-caption aligncenter\" aria-describedby=\"caption-attachment-5712\"><figcaption id=\"caption-attachment-5712\" class=\"wp-caption-text\"><em>Seth Godin. A reference when it comes to marketing.<\/em><\/figcaption><\/figure>\n<p>For one, You can only grow so big as the nature of your creations and your posts allow you to. An accessible title with appealing graphics, vibrant colors and funny gifs will attract people faster than your manic Shoot\u2019em up or yet another Metroidvania.<\/p>\n<p>Have you heard of Permission Marketing, by Seth Godin? In this popular book, the author explains how we can\u2019t just show our products or advertise and expect consumers to throw money at us. Instead, we must talk to people and build relationships. I spent a lot of time helping young game developers, not expecting anything in return. It turns out some of them are now big fans who follow everything I do, and support all of my projects. But it took months, even years in some cases. Before someone gives you that much support, they need to trust you. And building trust takes time.<\/p>\n<p>The way you behave, the time you take to design your social posts and articles, the frequency of your posts, the way you talk to people all matter just as much. It will shape your reputation, just like it does outside the internet.<\/p>\n<h2>Tip 2: Plant seeds, watch them grow<\/h2>\n<p>Fishing Cactus\u2019s approach revolved around trial and error at first. They experimented with different communities and had it figured out by the time they released\u00a0<a href=\"http:\/\/epistorygame.com\/\">Epistory: Typing Chronicles<\/a>. Once they got enough followers, they focused their attention on the major social networks. That\u2019s a clever way to proceed: be present in several places to get started, so some people know you exist.<\/p>\n<p>Imgur didn\u2019t always work for us, and it was the same with Reddit. But we received positive feedback on both Twitter and Facebook. There, we are now sitting at 4000 and 8000 followers respectively. We jumped on communities like IndieDB and gamedev very early on. We also participated in the <a href=\"https:\/\/madewith.unity.com\/\">Made with Unity<\/a>, which impacted our visibility for the better.<\/p>\n<figure id=\"attachment_5710\" class=\"wp-caption aligncenter\" style=\"width: 533px;\" aria-describedby=\"caption-attachment-5710\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone wp-image-3766\" src=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Made-with-Unity-cropped-300x112.jpg\" alt=\"\" width=\"533\" height=\"199\" srcset=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Made-with-Unity-cropped-300x112.jpg 300w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Made-with-Unity-cropped-768x287.jpg 768w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Made-with-Unity-cropped-70x26.jpg 70w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Made-with-Unity-cropped.jpg 960w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Made-with-Unity-cropped-300x112@2x.jpg 600w\" sizes=\"(max-width: 533px) 100vw, 533px\" \/><figcaption id=\"caption-attachment-5710\" class=\"wp-caption-text\"><em>Made with Unity highlights projects made with the engine, helping them get some extra visibility<\/em><\/figcaption><\/figure>\n<p>At first, we shared specific content. We wrote articles for unexperienced programmers, artists, etc. Moving forward, we started doing contests, which allowed us to reach out to our fans\u2019 contacts directly. Now, we try to cross promote our games with our established fan base. It\u2019s not that easy because you still have to respect everyone\u2019s centers of interest.<\/p>\n<p>We have separate accounts for our studio and our games on social networks. It is harder to communicate through the former, because the players want to see the game, not hear about the company itself. Last tip: on Facebook, ads can help boost your growth, beyond honest community management. On Twitter though, they don\u2019t work at all.\u201d<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-3767 aligncenter\" src=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Epistory-typing-chronicles-300x169.jpg\" alt=\"\" width=\"534\" height=\"301\" srcset=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Epistory-typing-chronicles-300x169.jpg 300w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Epistory-typing-chronicles-768x432.jpg 768w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Epistory-typing-chronicles-70x39.jpg 70w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Epistory-typing-chronicles.jpg 960w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Epistory-typing-chronicles-300x169@2x.jpg 600w\" sizes=\"(max-width: 534px) 100vw, 534px\" \/><\/p>\n<figure id=\"attachment_5708\" class=\"wp-caption aligncenter\" aria-describedby=\"caption-attachment-5708\"><figcaption id=\"caption-attachment-5708\" class=\"wp-caption-text\"><em>Epistory: Typing Chronicles is a beautiful typing game with origami-inspired art<\/em><\/figcaption><\/figure>\n<p>It\u2019s true that Facebook is designed to make you buy ads. Even small companies use them. Once you have at least a modest following, it can help you reach gamers who\u2019ll never hear about you otherwise. Back in the early days, you could grow organically on Facebook. But nowadays, its algorithm will share your posts with a declining percentage of followers as you grow. It also strongly encourages you, or should I say forces you to use the native video system, locking you in the network. If you share a trailer you uploaded on Youtube for instance, almost nobody will see it.<\/p>\n<h2>Tip 3: At first, reach out to people<\/h2>\n<p>When you first create them, your social profiles will be empty and no one will read them. Your first followers will not gravitate around your pages. Instead, you\u2019ll have to start with forums, reddit, messaging individuals, being active in social groups\u2026 you will have to reach out to others and get them to come pay you a visit. It is only once you have enough followers that your messages will reach their contacts. When you have a few hundred followers, ideally including some who have many more themselves.<\/p>\n<p>You still should release insightful and beautifully illustrated posts though. When people visit your Twitter or Facebook profiles, you must give them a good reason to hit the like button.<\/p>\n<p>It took me months of focused work to get my first 100 Twitter followers. I posted on Polycount, TIG source, Reddit, updated threads on a regular basis, and collaborated with the French website\u00a0<a href=\"https:\/\/www.indiemag.fr\/\">indiemag<\/a>\u00a0early on. I would release a weekly tutorial, translated in French for the community. It was a lot for work for a slow growth.<\/p>\n<p>Your numbers matter: getting followers will be many times harder at first. Over the last 30 days, I got more than 100 doing nothing other than posting on a regular basis. I don\u2019t even know where people came from!<\/p>\n<h2>Tip 4: Don\u2019t fake it to make it<\/h2>\n<p>It\u2019s a matter of mindset, but I believe that we live in a time where honesty is essential. We have the power to be social for real on social networks. You can treat your followers in 2 opposite ways: as an audience that you market to, or as a community filled with individuals whom you converse with. I lean towards the latter.<\/p>\n<p>Now I\u2019ve built a community, I learned that the people who follow you will are like-minded. You can act aggressively if that\u2019s who you want to be, for example, but you will attract aggressive people and get into fights. I read numerous times that people get abused on Twitter. It never happens to me. And this boils down to the way you communicate. I can talk about money, business, budget with my followers, unlike several fellow content creators I\u2019m in touch with, because I did so naturally and from the start.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-3768 aligncenter\" src=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/rebecca-ooblet-300x154.jpg\" alt=\"\" width=\"561\" height=\"288\" srcset=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/rebecca-ooblet-300x154.jpg 300w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/rebecca-ooblet-768x395.jpg 768w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/rebecca-ooblet-70x36.jpg 70w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/rebecca-ooblet.jpg 987w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/rebecca-ooblet-300x154@2x.jpg 600w\" sizes=\"(max-width: 561px) 100vw, 561px\" \/><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-full wp-image-5711\" src=\"https:\/\/gameanalytics.com\/wp-content\/uploads\/2017\/05\/rebecca-ooblet.jpg\" alt=\"\" width=\"987\" height=\"508\" \/><\/p>\n<h2>Tip 5: Avoid superficial tricks, collaborate instead<\/h2>\n<p>On Twitter, you\u2019ll see people who follow thousands, if not tens of thousands of users. Don\u2019t bother interacting with them. Most of the time, they use scripts or bots to automatically follow and unfollow users, hoping to get them to follow them back. This will effectively help your numbers grow, but that\u2019s not how you get fans: you\u2019ll just have more idle followers who don\u2019t care about you at all, if they even know you exist. This hurts your image, because aficionados will see you randomly follow people. On top of that, your Twitter feed will be a mess.<\/p>\n<p>I would also advise against random shout outs on Facebook and youtube. Do not ask people to talk about you out of nowhere. Directly sharing a link to one another\u2019s account is also bad idea unless this is valuable for your followers. Otherwise it will feel like an ad, and will look deliberate. You want to be respectful of your followers\u2019 time and attention: this is a scarce resource in today\u2019s world.<\/p>\n<p>However, collaborations can have a positive impact on both parties and help you maintain high quality standards. For instance, you might exchange gifs with fellow developers who make similar types of games on Twitter. I collaborate with other content creators on Youtube, if we make tutorials for the same game creation tools and we are about the same size. In those cases, we often make a two-part video on a popular topic and we each share one part in our respective channels. Every time we do that, we get spikes in both views and subscriptions. Plus, we have a fun time!<\/p>\n<h2>Tip 6: Be consistent<\/h2>\n<p>When it comes to communication, consistency is essential. You must feed the beast to get momentum.<\/p>\n<p>You should post once a day on Facebook, Instagram or Google plus. Twice a day on twitter. Mostly pictures, animated gifs if possible. Avoid using text or text with links only to maximize engagement. You should not only be consistent with your schedule, but also with the quality of your posts. Finally, you\u2019re communicating with people, so you want to make them part of the conversation. Talk to your followers, ask them how they are doing, what they think of your work, what they would like to see next, etc.<\/p>\n<p>Beautiful and helpful posts work best. As Alain Puget, the founder of Alkemi explains:<\/p>\n<p>\u201cThe tweets that bring the most followers are good-looking gifs and links to technical articles. To be more precise, links to our technical articles.\u201d<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-3769 aligncenter\" src=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/alkemi-games-fx-example-300x87.jpg\" alt=\"\" width=\"572\" height=\"166\" srcset=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/alkemi-games-fx-example-300x87.jpg 300w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/alkemi-games-fx-example-70x20.jpg 70w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/alkemi-games-fx-example.jpg 560w\" sizes=\"(max-width: 572px) 100vw, 572px\" \/><\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-full wp-image-5707\" src=\"https:\/\/gameanalytics.com\/wp-content\/uploads\/2017\/05\/alkemi-games-fx-example.jpg\" alt=\"\" width=\"560\" height=\"163\" \/><\/p>\n<p style=\"text-align: center;\">Alkemi unveiled some\u00a0clever shader tricks\u00a0they used to create rich procedural visual effects in\u00a0<a href=\"http:\/\/www.drifting-lands.com\/\">Drifting Lands<\/a><\/p>\n<h2>Tip 7: Focus your attention on fewer channels<\/h2>\n<p>You do not have to be everywhere, all the time. If you try, you\u2019ll see how much time it costs, often for negligible benefits. When you first post on a new social group or forum, you will reach a fair portion of the community. If you post often, you\u2019ll reinforce your reputation there, but there\u2019ll be less and less potential to get new eyes in front of your game. Regardless of the forum or network you share your work on.<\/p>\n<p>On top of that, different social networks work in diverse ways and might not fit your personality. I\u2019m a lot more comfortable with Twitter than Facebook or Google plus because interactions are more direct. Despite the 140 characters limit, Twitter was designed for conversations since the beginning. Even back when it was a service to share SMS. It is simpler than the other 2: there are few features to learn. On the other hand, Facebook is more complex and it feels a lot more corporate or professional.<\/p>\n<figure id=\"attachment_5709\" class=\"wp-caption aligncenter\" style=\"width: 607px;\" aria-describedby=\"caption-attachment-5709\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-5709\" src=\"https:\/\/gameanalytics.com\/wp-content\/uploads\/2017\/05\/game-analytics-facebook-banner.png\" alt=\"\" width=\"1182\" height=\"500\" \/><figcaption id=\"caption-attachment-5709\" class=\"wp-caption-text\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone wp-image-3770\" src=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/game-analytics-facebook-banner-300x127.png\" alt=\"\" width=\"607\" height=\"257\" srcset=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/game-analytics-facebook-banner-300x127.png 300w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/game-analytics-facebook-banner-1024x433.png 1024w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/game-analytics-facebook-banner-768x325.png 768w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/game-analytics-facebook-banner-70x30.png 70w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/game-analytics-facebook-banner.png 1182w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/game-analytics-facebook-banner-300x127@2x.png 600w\" sizes=\"(max-width: 607px) 100vw, 607px\" \/><br \/>\n<em>Facebook is the perfect place for us to let people know about our platform, as we provide a free service. On Twitter, the feel is more conversational.<\/em><\/figcaption><\/figure>\n<p>Game developers tend to focus on Facebook, Twitter, Reddit, and Youtube to share their trailers. Here\u2019s how I see them:<\/p>\n<ul>\n<li><strong>Facebook wants you to pay for ads<\/strong>\u00a0and will artificially reduce your organic growth over time. However, that\u2019s where everyone is.<\/li>\n<li><strong>Youtube requires you to put out content frequently<\/strong>\u00a0if you want to benefit from the search engine and referrals as much as possible. The time investment to get started is enormous. If you only post your trailers, you\u2019ll get some views, but nothing extraordinary.<\/li>\n<li><strong>Twitter is the place to meet industry professionals<\/strong>. As it is limited to short messages, conversations can get out of hand rapidly if you\u2019re not careful.<\/li>\n<li><strong>Reddit is a huge catalogue of what feels like forums<\/strong>: the subreddits. Each of them is a separate community and may have its own rules. In the game development community, self-promotion is only allowed if you contributed before that. Try to bypass the rules and you\u2019ll pay the high price.<\/li>\n<\/ul>\n<p>Give several options a try and focus on the ones you like best. When you\u2019re closer to a release though, then comes the time to roam the web looking for players:<\/p>\n<p>\u201cI like to define an official hub, typically the Steam forums, and try to be everywhere where the players are: on Reddit, forums, Twitter, the PlayStation community\u2026\u201d Damien<\/p>\n<h2>Tip 8: Show your expertise<\/h2>\n<p>\u201c<strong>I feel like it<\/strong><strong>\u2019s easier to get noticed as a technical experts rather than just a game company<\/strong>.\u201d Explains Damien, co-founder of\u00a0Pixelnest.<\/p>\n<p>When we got started, we would share an interesting article daily at 5 PM on Twitter. That was back in 2013. When Unity launched their 2-D tools, we managed to get access early.<\/p>\n<p>Eventually, we stopped posting those articles, and we communicated more often on the game with gifs, videos and announcements. On top of that, we go to events and stay in touch with the press too. But in the grand scheme of things we are still unknown, and we don\u2019t have a huge fan base.\u201d<\/p>\n<figure id=\"attachment_5713\" class=\"wp-caption aligncenter\" style=\"width: 607px;\" aria-describedby=\"caption-attachment-5713\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-5713\" src=\"https:\/\/gameanalytics.com\/wp-content\/uploads\/2017\/05\/Sterenden-by-pixelnest.jpg\" alt=\"\" width=\"960\" height=\"540\" \/><figcaption id=\"caption-attachment-5713\" class=\"wp-caption-text\"><img decoding=\"async\" loading=\"lazy\" class=\"alignnone wp-image-3771\" src=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Sterenden-by-pixelnest-300x169.jpg\" alt=\"\" width=\"607\" height=\"342\" srcset=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Sterenden-by-pixelnest-300x169.jpg 300w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Sterenden-by-pixelnest-768x432.jpg 768w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Sterenden-by-pixelnest-70x39.jpg 70w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Sterenden-by-pixelnest.jpg 960w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/10\/Sterenden-by-pixelnest-300x169@2x.jpg 600w\" sizes=\"(max-width: 607px) 100vw, 607px\" \/><em>Pixelnest\u2019s procedural shoot\u2019em up, Steredenn<\/em><\/figcaption><\/figure>\n<h2>Tip 9: Call to action<\/h2>\n<p>It comes back repeatedly. As we exposed in our Marketing with a Zero Budget guide, if you want people to do something for you, you should ask politely. Don\u2019t spam them with requests, but asking for retweets every now and then is fine. Be it publicly on a post (\u201cplease RT\u201d) or asking somebody in private. If you want your followers to see and buy your game, you\u2019ve got to share a link to it and tell them they can buy it now. If you don\u2019t, most won\u2019t. Otherwise they might not think about it for one, and they likely don\u2019t want to spend the time to search for the link themselves. That is why Youtubers often remind people to like their video and subscribe. This call to action really drives engagement.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>All credits to this article goes to the original writer. We encourage you to visit the official article here. Thanks you and have a nice read ! Tip 1: It takes time There is no magical solution for you to grow a community in no time. You will see articles about guerrilla marketing or growth [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3764,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[165],"tags":[],"_links":{"self":[{"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/posts\/3776"}],"collection":[{"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/comments?post=3776"}],"version-history":[{"count":2,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/posts\/3776\/revisions"}],"predecessor-version":[{"id":3778,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/posts\/3776\/revisions\/3778"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/media\/3764"}],"wp:attachment":[{"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/media?parent=3776"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/categories?post=3776"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/tags?post=3776"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}