{"id":3737,"date":"2020-10-02T08:56:10","date_gmt":"2020-10-02T15:56:10","guid":{"rendered":"https:\/\/wallskors.com\/gamedev\/?p=3737"},"modified":"2020-10-02T08:56:10","modified_gmt":"2020-10-02T15:56:10","slug":"20-indie-dev-tips-for-awesome-game-design-2","status":"publish","type":"post","link":"https:\/\/wallskors.com\/gamedev\/uncategorized-fr\/20-indie-dev-tips-for-awesome-game-design-2\/","title":{"rendered":"20 Indie Dev Tips for Awesome Game Design"},"content":{"rendered":"<p><span style=\"font-size: 13px;\"><strong><span style=\"font-family: 'arial black', sans-serif;\">Credits to this article goes to <a href=\"https:\/\/www.buildbox.com\/20-tips-for-awesome-game-design\/\">the BuildBox original post.<\/a><\/span><\/strong><\/span><\/p>\n<h3><b>Tip #1 \u2013 Start Small &amp; Gain Experience<\/b><\/h3>\n<p>The expert at anything was once a beginner. The same goes for game design. If you want to make incredible games, you have to gain experience. And the best way to learn is by doing. If you haven\u2019t been making games for years, your game design skills won\u2019t be on par with other devs, at least not yet. So, don\u2019t try to create a masterpiece on your first attempt. Completing your first game ever and releasing it into the App Store should be your main goal.<\/p>\n<p>Choose a simple, minimalist art style and create a hyper-casual game. Then you can work your way up to animated characters and more complex gameplay. Start small to gain experience to help you master the art of game design.<\/p>\n<p>Remember, it takes time to learn how to use new tools, engines, and make art. So, if you take on a big project before you\u2019re ready, you\u2019ll end up overwhelmed and ultimately quitting. Avoid this common pitfall by focusing more on the experience than the outcome.<\/p>\n<p>The more games you make, the better you\u2019ll get. David Reichelt made over 40 games before he designed his mobile hit,\u00a0<a href=\"https:\/\/itunes.apple.com\/nz\/app\/color-switch\/id1314725881?mt=8\">Color Switch<\/a>, pictured below:<img decoding=\"async\" loading=\"lazy\" class=\"wp-image-3598 aligncenter\" src=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/Colo-Switch-300x167.png\" alt=\"\" width=\"599\" height=\"334\" srcset=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/Colo-Switch-300x167.png 300w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/Colo-Switch-768x427.png 768w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/Colo-Switch-70x39.png 70w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/Colo-Switch.png 900w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/Colo-Switch-300x167@2x.png 600w\" sizes=\"(max-width: 599px) 100vw, 599px\" \/><\/p>\n<div id=\"attachment_19107\" class=\"wp-caption aligncenter\">\n<p id=\"caption-attachment-19107\" class=\"wp-caption-text\">Color Switch: A good example of awesome game design.<\/p>\n<\/div>\n<p>So, be okay with your first game being \u2018not-so-great.\u2019 It\u2019s alright. You\u2019re new to making games. Just try to improve and make each game you create better than the last. It\u2019s the secret to mastering anything, including game design. Save your BIG game ideas for later, after you\u2019ve acquired the necessary skills to do it justice.<\/p>\n<h3><b>Tip #2 \u2013 Learn the Rules of Game Design<\/b><\/h3>\n<p>While you\u2019re making games, you should also be studying the rules of game design and applying them. We\u2019ll touch on many of these today in this list, but studying game design, in general, is important. There are tons of game design principles, techniques, and even hacks that you can practice. Make it a habit of reading articles,\u00a0<a href=\"https:\/\/www.buildbox.com\/10-must-read-game-design-books\/\">game design books<\/a>, and tutorials on the subject. Always be a student.<\/p>\n<p>A few game design books that should be on every indie\u2019s bookshelf are Jesse Schell\u2019s The Art of Game Design, Eric Zimmerman and Katie Salen\u2019s Rules of Game Design, and Scott Rogers\u2019 Level Up ! Also for generating killer game ideas and concepts Michael Michalko\u2019s Thinkertoys is a must-have.<\/p>\n<h3><b>Tip #3 \u2013 Play A Lot Of Games, But With Purpose<\/b><\/h3>\n<p>Immersing yourself into the world of gaming is also crucial. Get involved in the gaming community by joining popular\u00a0forums for game development\u00a0and games like\u00a0<a href=\"https:\/\/toucharcade.com\/\">TouchArcade<\/a>. Also, make it a habit to check the top charts on a regular basis. Try to keep up with the latest mobile game trends and play them.<\/p>\n<p>To get good at game design, you have to play a lot of games, but with purpose. So, when you\u2019re playing, pay close attention to their design, the flow, the UI set-up, graphic style, and gameplay. Take notes. And if you haven\u2019t played any of the classics before, check them out too. Many of the retro games like Super Mario, Donkey Kong, Tetris, and Space Invaders are also excellent examples of game design. Studying both the past and what\u2019s working right now will give you a better overall understanding.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-3599 aligncenter\" src=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/More-Game-Design-Examples-300x167.png\" alt=\"\" width=\"647\" height=\"360\" srcset=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/More-Game-Design-Examples-300x167.png 300w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/More-Game-Design-Examples-768x427.png 768w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/More-Game-Design-Examples-70x39.png 70w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/More-Game-Design-Examples-600x333.png 600w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/More-Game-Design-Examples.png 900w\" sizes=\"(max-width: 647px) 100vw, 647px\" \/><\/p>\n<h3><b>Tip #4 \u2013 Use The Model &amp; Improve Method<\/b><\/h3>\n<p>Another game design tip is to practice the \u2018model and improve\u2019 method. This technique involves studying successful games similar to the one you wish to create. Finding out what\u2019s working and which elements of the game could be better. And then brainstorming ways to improve it to make a totally new game.<\/p>\n<p>You can do this by adding and or removing different aspects until you have your own unique game. Maybe the theme would be cooler if it was set in space instead of a forest. Or the gameplay mechanics might be fun to play but not as challenging as it could be, or the graphics are \u2018meh\u2019 and need improving.<\/p>\n<p>When you use the \u2018model and improve\u2019 technique, you use different aspects of popular games as inspiration for your game, taking bits and pieces and molding them to make something new is key. Most games are modeled or inspired by others. Nothing is truly original. The key is to make enough changes and tweaks, so it\u2019s not a carbon copy. Never copy or clone, it can get you into trouble. Always add and modify for awesome game design.<\/p>\n<h3><b>Tip #5 \u2013 Keep A Game Design &amp; Idea Journal<\/b><\/h3>\n<p>The \u2018model and improve\u2019 technique is just one of the many ways that you can find inspiration for your game. There\u2019s also mind-mapping, the SCAMPER method, theme exploration, the use of constraints, and more.<\/p>\n<p>However, there\u2019s one hack that no matter what, that you should definitely incorporate into your daily routine, and that\u2019s keeping an idea journal. These indie must-haves can be digital via a notepad on your smartphone or paper based. Just choose the type that you feel suits you best, and use it. Write down all your game design ideas. And keep it with you for when you\u2019re suddenly inspired. For paper-based journals, I recommend using memo or pocket-sized notebook to jot everything down. It\u2019s much easier to carry. Plus, you never know when inspiration will strike. Having an idea journal with you when you\u2019re out whether it\u2019s via your phone or notepad can come in handy.<\/p>\n<h3><b>Tip # 6 \u2013 Consider The Familiarity Factor In Your Design<\/b><\/h3>\n<p>Awesome game design is often unique but familiar. Most successful games are designed to be both original while having a level of familiarity to it to make it easy for players to understand. You never want to make your game overly complex or so unique that it\u2019s a difficult grasp. Players want to be able to jump right in and start playing with minimal instruction. So, when you\u2019re designing your game, it\u2019s important to use the same popular gameplay mechanics that gamers enjoy. And build upon those core elements to make your game different. There\u2019s no need to reinvent the wheel. You can use the \u2018model and improve\u2019 technique to help you add interesting new elements into your game to make it fresh.<\/p>\n<h3><b>Tip #7 \u2013 Choose the Right Tools<\/b><\/h3>\n<p>There\u2019s a great quote by Emmert Wolf that states, \u201cA man is only as good as his tools.\u201d The same can be applied when making games. To create professional looking games, you need the right tools. But here\u2019s the catch, everybody is different. What works well for one person may not for another. So, the secret is to choose the right tools for your current skill level and need. This goes for all tools, whether it\u2019s a game engine, graphic design, or animation software.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"wp-image-3600 aligncenter\" src=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/1_jMDG7pTIaVeP5bQnE1RuXg-300x184.png\" alt=\"\" width=\"538\" height=\"330\" srcset=\"https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/1_jMDG7pTIaVeP5bQnE1RuXg-300x184.png 300w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/1_jMDG7pTIaVeP5bQnE1RuXg-70x43.png 70w, https:\/\/wallskors.com\/gamedev\/wp-content\/uploads\/2020\/09\/1_jMDG7pTIaVeP5bQnE1RuXg.png 500w\" sizes=\"(max-width: 538px) 100vw, 538px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>For example, many of the\u00a0graphic design software options can vary in features and price. Try to consider the learning curve that\u2019s required. Are you a beginner, intermediate, or advanced user ? And what can you afford, right now ? If you\u2019re still learning your way around design, you have to choose the best tool for you to use to get the job done. Do your research, comparison shop, and weigh your options.<\/p>\n<h3><b>Tip #8 \u2013 Always Remember \u2026 Size Does Matter<\/b><\/h3>\n<p>Size matters, especially in game design. So, avoid the common mistake of making your game\u2019s characters or objects too big. Characters that are too large will slow down your game and hinder your players\u2019 overall gaming experience. Whenever you\u2019re in doubt, go small.<\/p>\n<p>A cool game design hack for sizing is to compare your character size to popular games that nailed it. All you have to do is take your game\u2019s images and a few from the game you want to compare it. Load both of them into a graphic design software like\u00a0<a href=\"https:\/\/www.photoshop.com\/\">Photoshop<\/a>\u00a0and see how much they differ. If it\u2019s too big or small, you can easily change the size within the software and save. An excellent game to use for size comparison is Super Mario Bros. The classic platformer is a perfect example of how to scale your characters. It\u2019s good to use popular games that are in the same category as your game too.<\/p>\n<h3><b>Tip #9 \u2013 Select the Right Color Theme<\/b><\/h3>\n<p>Always choose the best possible color palette for your game. It\u2019s important to get the color scheme and combinations right in the beginning. Every polished game has a great color palette. If picking which colors go best together isn\u2019t your forte, don\u2019t worry. There are plenty of great free\u00a0color palette generators and color scheme tools\u00a0that you can use. Two excellent ones that are worth checking out are\u00a0<a href=\"https:\/\/www.colourlovers.com\/\">ColourLovers<\/a>\u00a0and Hail Pixel\u2019s\u00a0<a href=\"https:\/\/color.hailpixel.com\/\">Colordot<\/a>\u00a0which also has a handy mobile app.<\/p>\n<p>Here\u2019s a mini-chart with a few solid color combinations that work well together:<\/p>\n<p><a href=\"https:\/\/www.buildbox.com\/wp-content\/uploads\/2018\/12\/Color-Examples.png\"><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter size-large wp-image-19105\" src=\"https:\/\/www.buildbox.com\/wp-content\/uploads\/2018\/12\/Color-Examples-1024x576.png\" sizes=\"(max-width: 1024px) 100vw, 1024px\" srcset=\"https:\/\/www.buildbox.com\/wp-content\/uploads\/2018\/12\/Color-Examples-1024x576.png 1024w, https:\/\/www.buildbox.com\/wp-content\/uploads\/2018\/12\/Color-Examples-300x169.png 300w, https:\/\/www.buildbox.com\/wp-content\/uploads\/2018\/12\/Color-Examples-768x432.png 768w, https:\/\/www.buildbox.com\/wp-content\/uploads\/2018\/12\/Color-Examples.png 1280w\" alt=\"game design color examples\" width=\"1024\" height=\"576\" \/><\/a><\/p>\n<p>Also, a good rule of thumb to follow is to lean towards more muted colors in your mobile game design. Try to avoid using overly saturated colors. They can often be hard on the eyes, especially when used in excess.<\/p>\n<h3><b>Tip #10 \u2013 Keep Things Simple!<\/b><\/h3>\n<p>Don\u2019t forget to keep things simple. You never want to overcomplicate your initial design. So, try to avoid adding too much, too soon in the beginning. Focus on keeping your design very basic and perfecting your gameplay mechanics. As you build out more levels, prototype, and test you can add more details and complexity.<\/p>\n<h3><b>Tip #11 \u2013 Don\u2019t Cut Corners With Your Graphics<\/b><\/h3>\n<p>Your game\u2019s graphics are the first thing that your players will notice. So, it\u2019s vital that you don\u2019t cut corners or use low-quality game art. Everything from your app icon and screenshots in your store listing to your actual game graphics should look amazing. They all help sell your game and add to the overall experience. Try to make sure your game\u2019s graphics are just as good if not better than the other competing games in your genre.<\/p>\n<p>Create top-notch game art, add cool animations, and effects to make your game come to life. In the tutorial below Zack shares five quick animation tricks that you can do to make your game design more fun:<\/p>\n<p>If you\u2019re not good at making your game art, there are tons of game development resources like\u00a0<a href=\"https:\/\/itch.io\/\">Itch.io<\/a>,\u00a0<a href=\"https:\/\/www.gamedevmarket.net\/\">Game Dev Market<\/a>, and\u00a0<a href=\"https:\/\/opengameart.org\/\">Open Game Art<\/a>\u00a0where you can score\u00a0free game art. You can even use sites such as\u00a0<a href=\"https:\/\/www.fiverr.com\/\">Fiverr<\/a>\u00a0or\u00a0<a href=\"https:\/\/www.upwork.com\/\">Upwork<\/a>\u00a0to find an artist to create custom game art for you. If you\u2019re unfamiliar with how outsourcing sites work, this\u00a0<a href=\"https:\/\/biz30.timedoctor.com\/upwork-review\/\">comprehensive review on Upwork<\/a>\u00a0can help give you some insight.<\/p>\n<h3><b>Tip #12 \u2013 Use Sound to Evoke Player\u2019s Emotion<\/b><\/h3>\n<p>Games are an interactive form of media. Much like music and film, if it\u2019s any good, it will evoke some emotion. Adding sound effects and background music in your game can make your players really get into your game. Your game\u2019s art, theme, and sound should all compliment each other. Using the proper sound effects can set the mood or pace throughout the game. So, choose it wisely. Try to match it with your gameplay type and theme. For example, if you\u2019re making a horror game, you can add creepy sound effects like howls or a witch cackle or for a fast-paced runner up-tempo beat to help get players pumped up to win the race.<\/p>\n<p><iframe loading=\"lazy\" class=\"giphy-embed\" src=\"https:\/\/giphy.com\/embed\/zOdOzXm2UvdXW\" width=\"480\" height=\"360\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p style=\"text-align: left;\"><a href=\"https:\/\/giphy.com\/gifs\/mrw-again-gon-zOdOzXm2UvdXW\">via GIPHY<\/a><\/p>\n<p>You can make your own sound effects if that\u2019s your thing, or\u00a0<a href=\"https:\/\/www.buildbox.com\/13-places-to-find-free-game-sound-effects\/\">find free game sound effects<\/a>\u00a0and music online.<\/p>\n<h3><b>Tip #13 \u2013 Apply Universal Laws<\/b><\/h3>\n<p>There\u2019s a very thin line between creative and tacky. To help keep you from crossing that fine line, try to create and apply universal laws for your game. The goal when using universal laws in your game design is to create consistency. Of course, that doesn\u2019t mean everything has to be all matchy-matchy. But you do need to have the same style and theme throughout your game. For example, you could have all of the buttons in your game colored orange to compliment the color scheme that you\u2019re using for your background.<\/p>\n<p>Consider your chosen art style and color scheme for your game and adhere by it. Although it may be tempting, do not stray.<\/p>\n<h3><b>Tip #14 \u2013 Add Surprise And Wonder In Unique Ways<\/b><\/h3>\n<p>You should also try to add surprise and wonder in unique ways. Following this game design tip will give your game lots of replay value and retention. Both are keys to successfully turning any new player into a fan of your game.<\/p>\n<p>Adding surprise and wonder into your game design is much easier than you may think. You can instantly make your game more exciting by adding hidden portals that will suddenly transport your players into bonus zones.\u00a0Throughout the game are hidden portals that when you jump through, your character transforms into a fire-breathing dragon flying in the sky collecting bonus coins. It\u2019s pretty cool, and just one of many ways you can creatively use portals.<\/p>\n<p>Cool power-ups that give your character speed, invincibility, or a special weapon can also add surprise and wonder in your gameplay. You can use unlockable characters and items in the same way to make your game more fun.<\/p>\n<h3><b>Tip #15 \u2013 Aim For Balance<\/b><\/h3>\n<p>Awesome game design has balance. The gameplay is equally tricky and challenging while still being fun to play. When you\u2019re designing your game levels, aim for balance. Avoid making your game too easy. Easy games are boring, and players will quickly lose interest. But try not to make it too hard either. If your game is impossible to beat your players will feel cheated. Shoot for the middle ground. Try to make your difficult but beatable. Don\u2019t rely on your own judgment to decide this though. Test your game on a wide variety of people to help you find that ideal level of difficulty.<\/p>\n<h3><b>Tip #16 \u2013 Prototype &amp; Test Often<\/b><\/h3>\n<p>In game design, prototyping and testing are also vital. It\u2019s the best way to find out early on in the design process what\u2019s not working and if any significant changes need to be made. Prototyping is also great for testing your level design. You can play around with different ideas and choose the one that fits your game\u2019s concept the best. Maybe originally you had your character flying, but after playing a rough prototype, you discover that jumping from one platform to the next works better. When you make a playable prototype you get an instant feel for how your game will look and feel.<\/p>\n<p>Testing often is also necessary. When you test, try to look for errors and areas that could be improved. Seek feedback on your game using beta testing tools and even forums.<\/p>\n<h3><b>Tip #17 \u2013 Seek Feedback<\/b><\/h3>\n<p>Feedback can be a valuable tool during the design process. It provides you with a different perspective and deeper insight into how others view your game. So, always seek feedback from as many people as you can. Show your game to your friends, family members, co-workers, and even strangers to get their opinion on your level design, concept, and graphics. You can also use\u00a0game development forums like the <a href=\"https:\/\/www.buildbox.com\/forum\/index.php\">official BB forum<\/a>,\u00a0<a href=\"https:\/\/forums.tigsource.com\/\">TIGSource forum<\/a>, and sites like\u00a0<a href=\"https:\/\/toucharcade.com\/community\/forums\/\">TouchArcade<\/a>.<\/p>\n<p><iframe loading=\"lazy\" class=\"giphy-embed\" src=\"https:\/\/giphy.com\/embed\/1iTpx5PpzRugcrZK\" width=\"480\" height=\"270\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\" data-mce-fragment=\"1\"><\/iframe><\/p>\n<p><a href=\"https:\/\/giphy.com\/gifs\/justin-g-why-1iTpx5PpzRugcrZK\">via GIPHY<\/a><\/p>\n<h3><b>Tip #18 \u2013 Don\u2019t Be Afraid To Start Over<\/b><\/h3>\n<p>When you\u2019re designing games, don\u2019t be afraid to start over, especially if it\u2019s not working. We\u2019ve all been there, you\u2019ve spent hours or months even, working on your game but it\u2019s still off. When you hit more roadblocks than you can count it\u2019s usually a sign, you\u2019re heading in the wrong direction with your game design. Step back and reassess the situation.<\/p>\n<p>Use beta testers and seek feedback from multiple outside sources to gain a better perspective. And if you\u2019ve done all you can to make it work, but with no avail, it may be time to make a new start. Scrapping your game project can be a terrifying thing for many new game creators, but it\u2019s perfectly normal. So, don\u2019t be afraid to start over from scratch.<\/p>\n<h3><b>Tip #19 \u2013 Always Add Polish<\/b><\/h3>\n<p>A game isn\u2019t complete until it\u2019s been properly polished. Although\u00a0adding polish\u00a0is one of the final steps in the game development and design process, it\u2019s essential for success. The objective when you\u2019re adding polish is to make your game cohesive in all areas. This includes much more than the graphics. Your game\u2019s UI, controls, and even the gameplay should be consistent. When you\u2019re adding polish to your game, you\u2019re taking a close look at it and finding ways to perfect it. You\u2019re making sure your T\u2019s are crossed and your I\u2019s are dotted. A polished game is also completely free of all errors and bugs. It\u2019s been tested, and the design has been tweaked to look as professional as possible. All great games are polished. So, it\u2019s vital that you don\u2019t forget this last step when you\u2019re designing.<\/p>\n<h3><b>Tip #20 \u2013 Stick With It, Never Give Up!<\/b><\/h3>\n<p>Learning anything takes time. So, be patient with the game design process and yourself. Avoid giving up when things get hard. Take a deep breath in and then out. And keep at it! You\u2019ll be a Pro at creating awesome game design before you know it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Credits to this article goes to the BuildBox original post. Tip #1 \u2013 Start Small &amp; Gain Experience The expert at anything was once a beginner. The same goes for game design. If you want to make incredible games, you have to gain experience. And the best way to learn is by doing. If you [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3604,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[93],"tags":[157,159,161],"_links":{"self":[{"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/posts\/3737"}],"collection":[{"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/comments?post=3737"}],"version-history":[{"count":1,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/posts\/3737\/revisions"}],"predecessor-version":[{"id":3755,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/posts\/3737\/revisions\/3755"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/media\/3604"}],"wp:attachment":[{"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/media?parent=3737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/categories?post=3737"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/wallskors.com\/gamedev\/wp-json\/wp\/v2\/tags?post=3737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}